Why do crap apps still exist? They sell.
Filed under: Analysis / Opinion, Software, Odds and ends, Developer, iPhone, App Store, SDK, iPod touch
The Wall Street Journal’s Digits blog takes a look at “crap apps” — those pieces of junk on the App Store that do one thing and do it pointlessly, whether that thing be farting or belching or making the sound of fingernails on a chalkboard (yes, really) or what have you. And they come up with a very intriguing, albeit obvious, reason that the App Store seems so filled with completely terrible and silly apps. Why? Because they sell.
Yes, even “legitimate” iPhone developers — those people working hard to create an innovative touchscreen interface, or bring some crucial functionality to the iPhone — are finding that of all the apps they release, the crudest and most stupid are the ones that sell. They profile a guy whose serious movie apps aren’t selling, but whose cobbled-together-in-five-minutes gimmick apps are making a mint. In short, the reason our App Store is full of way more fart apps than apps like Twitterific 2.0 is because people are paying for the fart ones. The message we’re sending with our wallets is that if you want to make a million dollars on the App Store, don’t toil away to polish your groundbreaking award-winning puzzle game. Just give us a gag we can show to our friends.
Is it right? I’d say no, but then again, even I have been pulled in to a gimmick app or two: I bought Cat Piano (in my defense, I’ve gotten enough entertainment out of it to find an easter egg: shake your iPhone while playing). But next time your finger is poised over the “Get App” button on that 99-cent belching app that you just know the friend you’re seeing later will get a total kick out of, think to yourself: is that two-second gag worth an App Store full of crappy apps?
TUAWWhy do crap apps still exist? They sell. originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 12 May 2009 11:00:00 EST. Please see our terms for use of feeds.
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Twitterific 2.0 For iPhone Released
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There was a time in distant memory when Twitterific was my iPhone Twitter client of choice. I loved it, too. The look, the function, the icon, everything was great.
Over time, my Twitter usage changed, and Twitterific was no longer meeting my needs. So, when Tweetie came on the scene and provided a lot of the features I was missing (built-in Twitter search, follow/unfollow abilities, easy account switching), I followed Olly’s advice and jumped ship. I haven’t looked back since.
Twitterific (iTunes link) today gave me a reason to look back, since their 2.0 update has gone live in the App Store. The new version brings all kinds of great new features, like follow/unfollow, full profile view, threaded conversations displayed on their own page, integrated Twitter search and trending topics, and a nice UI overhaul. Basically, it brings everything it was missing to the table, making it a much better client for heavy/advanced Twitter users, especially if you manage multiple accounts.
Honestly, I’m a creature of habit, and I wasn’t expecting Twitterific to be able to woo me away from Tweetie at this point. After spending only a couple of minutes with the new software, however, I’m not so sure I’ll be able to resist changing horses. Twitterific is (and always has been) graphically beautiful. Tweetie is no slouch when it comes to looks either, of course, but in my opinion, it doesn’t hold a candle to the gorgeous Twitterific interface that Craig Hockenberry and the Iconfactory team have come up with.
With the 2.0 update, Twitterific no longer sacrifices any features or function in exchange for its good looks. The new “Sources” menu is a great way to organize multiple accounts, access the public timeline, perform a search, or see trending topics. You can also create and save your own custom searches, and then they’ll show up as Sources in this menu, so you don’t have to go to another page. The one-stop shopping approach is better even than Tweetie’s implementation of the same features. When I’m away from the computer, I really miss the multicolumn/window layout of programs like Tweetie for the Mac, Nambu, and TweetDeck, but Twitterific’s Sources page goes a long way to making me feel more at home with a mobile client.
They’ve also done a good job with mentions, DMs, and favorites by hiding them all in a filters menu indicated by a funnel-shaped icon. It provides quick access to everything, including their own “Marked tweets” feature which allows you to save Tweets for later without actually making them a favorite. The only complaint I have with the bottom menu is the asterisk icon for contextual actions when tweets are selected, since it doesn’t intuitively seem like the place I would look for re-posting, etc. The features offered within that menu are excellent, and include threaded conversation viewing, emailing, searching @author, and viewing the author profile.
Even though I never considered it before, I’m probably going to pay up for the full version of Twitterific Premium ($3.99, iTunes link) thanks to this update. Sure, the ads don’t really detract much from the user experience with the free version, but it’s such a polished, well put-together piece of software that I genuinely feel like rewarding the devs directly for their efforts. Cheers to Iconfactory for really taking the time to make this update an awesome contender for the iPhone Twitter crown. Pay attention, Tweetie, because the glove’s now been dropped. And when your competition offers a free, ad-supported version, that’s not something you can take lightly.
Five Developers React to iPhone 3.0
With all the big announcements from Apple’s iPhone briefing yesterday, the web has been abuzz with talk about the impact this will have on the iPhone. I managed to corner a few iPhone developers that have paid releases out in the app store now to get their first reaction to the news.
Smule
The team at Smule, the people who brought us Ocarina, Sonic Lighter, and Zephyr, were featured in the briefing with Apple yesterday. They demoed a new app that will take advantage of the peer-to-peer API’s in the iPhone 3.0 SDK.
Yeah, we offered a sneak peak of our new product, Leaf Trombone: World Stage, the first massive multi-player social music game (that’s a mouthful sir). We demonstrated a duet over their new Peer-to-peer API. In effect, this allows to devices to discover and pair, regardless of wifi/cell, etc. The discovery capability is quite neat. And the bandwidth is pretty darn good.
Ge and David performed “Phantom of the Opera” as a duet over bluetooth on two iPhones, which everyone can now enjoy by streaming the presentation. Of course, we haven’t seen all the magic that has become possible with the iPhone 3.0 SDK.
We have held back some of the more significant components of the leaf trombone for when we launch the product…
Iconfactory
Craig Hockenberry is a principal at Iconfactory, the collective of creative minds that brought us App Store favorites Twitterific and Frenzic. When asked about his reaction to today’s announcements, Craig was most impressed by the forward momentum of the iPhone platform.
“The thing that’s most positive in my mind is that today showed us how serious Apple is about this platform. They are not resting on their laurels: this release includes major enhancements for users and developers alike. “
Gedeon Maheux, another princiapl at Iconfactory, expressed his excitement and concerns about the new SDK.
We’re very excited about the potential opportunities that 3.0 represents, but there are also the possibility of pitfalls such as creating “content-free” apps that need paid upgrades to really deliver.
When asked about other changes, Craig felt that it was going to take some time to see how the App Store in-app payment mechanism would affect their current and future products. When pushed for further reaction, no single feature seemed to elicit enough excitement to bring out the CHOCKLOCK today, but expect some ALL CAPS tweets once developer.apple.com is back up and Craig can get his fleshy palms on the 3.0 SDK.
GroceryIQ
Jason Boehle is the co-founder of Free State Labs and one of the developers behind GroceryIQ. The company has since been acquired by Coupons, Inc. and development continues on the next version of the GroceryIQ app which will include syncing shopping lists between phones.
The most significant new feature announced today for Grocery iQ is push notifications. For example, you can know when your significant other adds an item to your shopping list. We are working on phone-to-phone sync right now, and push notifications will make that feature more useful.
While Jason is relieved that cut, copy and paste and MMS have finally found their way to the iPhone, like many others, he was most impressed with the bright future for the platform.
The 3.0 software is hugely important for the iPhone platform, as it shows Apple is continuing to innovate and blur the boundaries between phone and computer. iPhone developers should be very excited, as Apple is allowing more access to the hardware and software inside the device, and is providing us with much better ways to monetize our apps over time.
Marketcircle
Alykhan Jetha (better known as AJ) is the CEO of Marketcircle, the Mac business software company. They are working to bring their Daylite productivity management solution to the iPhone with the imminent release of Daylite Touch. Marketcircle is keen on the push notification service for Daylite Touch.
I also think that cut & paste and Spotlight will make the iPhone or iPod even more productive for a lot of people. We are looking forward to see how apps like ours can participate in Spotlight as well as how the whole thing works.
Still, there were some disappointments too.
I was hoping for background processes, or even periodic background processes, but no luck with that. I think that for a lot of apps, being able to run in the background every 30 minutes (or X hours) when the user is not using the device as opposed to always running would significantly reduce the battery problem. These things wouldn’t have to run for long. For example our typical sync takes less than 20 seconds.
Double Encore
Dan Burcaw, CEO of iPhone development consultancy Double Encore, was one of the early movers in the iPhone market and led the team behind the Brightkite iPhone app. Dan was also on hand for Apple’s announcements and was still riding the Apple high after he left 1 Infinite Loop and spoke with me on the way to the airport.
This definitely keeps the ball rolling. It was going to be hard for competitors to catch the iPhone and the App Store anyways, but I think Apple said, “We need to be flexible so we can keep this snowball rolling.” Everyone I talked to, my peers, other companies, are saying, “this thing just got better in a lot of ways.” Sure, Apple addressed the specific things that people wanted to change, but this is a really solid, broad release.
Since Dan was in the briefing, I was curious about the announcement that got the most attention from those present.
<laughing> You know, the Apple people kept asking that question too. I’m not sure, but as soon as the video goes up, look for this… When the ESPN app gets a push notification, the alert sound is the ESPN jingle. Da-da-da. That was cool. iPhone 3.0 gives people new ways to extend their brand. The new business models are going to allow companies to extend their brand to the iPhone in a big way too. All these changes to the SDK will bring the big boys into the game that had been sitting on the sidelines, now that they can use their branding in a bigger, richer way.
If you haven’t thought about building an iPhone app, you might want to look into it. This thing is going to be a runaway train by the time 3.0 hits.
A Runaway Train
The strong consensus among all the developers that I spoke with is that the 3.0 announcements have renewed their confidence in the iPhone platform. With 30 million devices out there (iPhone and iPod touch) and the momentum of the app store, existing developers are probably more excited about the iPhone than ever. If I could share one insight, it would be to keep an eye on what happens with the new accessory communication options. I heard several rumblings that this opens up a whole new round of innovation for the iPhone.
While no one picked any one single software feature, API, or Core service as the Next Big Thing, everyone was thrilled with the breadth and depth of the changes to the SDK. A theme developed that these developers felt like the wide range of features announced today made a strong statement about Apple’s commitment to the future of the iPhone platform. A future that, frankly, I’m pretty excited to watch unfold as well.
iPhone is the place for adware?
Filed under: Analysis / Opinion, Freeware, Apple, iPhone, App Store
Om Malik posted an interesting piece earlier this week about the growing market of ad-supported software on the iPhone — due to the strange economies of the App Store (which are still developing), lots of app makers have found the prices on their apps driven way down, as most buyers are pretty wallet-shy when it comes to picking up even quality apps from the store. But as Malik notes, putting ads in the software allows these devs to still get some cash out of their products (and most consumers aren’t fazed: Twitterrific, one of the most popular apps on the Store, has had ads in the free version since day one).
Unfortunately, Malik doesn’t mention the one problem that Apple didn’t think to fix in the first release of the App Store — trial versions. One of the reasons consumers are blanching at the more costly apps is that they have no options to try them out first, and when people are offered a choice of free unknown versus a paid unknown, they’ll always take the free option. If Apple could come up with a way to let users try before they buy (some developers, including iconfactory, have created two different versions of their own apps, which people can then upgrade to if they like the app), I’m guessing you’d see more people pay for the more quality apps in the store.
But even if not, Malik seems right (though even he admits we’re all flying blind here, on only a month’s worth of data and anecdotes). If the only app you can sell in the App Store is a free one, ads aren’t a bad way to make up as much of the dev costs as you can.
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iPhone is the place for adware?
Filed under: Analysis / Opinion, Freeware, Apple, iPhone, App Store
Om Malik posted an interesting piece earlier this week about the growing market of ad-supported software on the iPhone — due to the strange economies of the App Store (which are still developing), lots of app makers have found the prices on their apps driven way down, as most buyers are pretty wallet-shy when it comes to picking up even quality apps from the store. But as Malik notes, putting ads in the software allows these devs to still get some cash out of their products (and most consumers aren’t fazed: Twitterrific, one of the most popular apps on the Store, has had ads in the free version since day one).
Unfortunately, Malik doesn’t mention the one problem that Apple didn’t think to fix in the first release of the App Store — trial versions. One of the reasons consumers are blanching at the more costly apps is that they have no options to try them out first, and when people are offered a choice of free unknown versus a paid unknown, they’ll always take the free option. If Apple could come up with a way to let users try before they buy (some developers, including iconfactory, have created two different versions of their own apps, which people can then upgrade to if they like the app), I’m guessing you’d see more people pay for the more quality apps in the store.
But even if not, Malik seems right (though even he admits we’re all flying blind here, on only a month’s worth of data and anecdotes). If the only app you can sell in the App Store is a free one, ads aren’t a bad way to make up as much of the dev costs as you can.
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Favorite iPhone apps: Steve’s take
Filed under: Analysis / Opinion, iPhone, App Store
Well, Victor took away part of my thunder with his pick of Texas Hold ‘Em, but I have three other frequently-used iPhone apps in mind.
Twitterrific is my first choice. I love Twitter and formerly used the awe-inspiring Hahlo web app on my iPhone, but there’s no native Hahlo app…yet. So for the time being, Twitterrific is what I use to blast my tweets out to the world. If native Hahlo ever appears, Twitterrific gets nixed immediately. So much for loyalty, eh?
My second fave is DataCase. Yeah, I’ve tried a bunch of the others, but DataCase is still (in my opinion) the best little app for shooting files to my iPhone and then sucking them down to another Mac. I’ve even had it work with Windows. The interface is not my favorite, but I can put up with a lot for functionality.
Número tres is NetNewsWire. This is the iPhone companion to NewsGator (Mac) and Feed Demon (Windows). Although NetNewsWire received low reviews in the iTunes App Store, I’ve found it to be very useful for my RSS needs and have no complaints. And the price is right - FREE!
App Store Links –
Twitterrific (free, US$9.99 for an ad-free version)
DataCase (US$6.99)
NetNewsWire (free)
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