Proposing with an iPhone app
Filed under: Analysis / Opinion, Software, Cult of Mac, Odds and ends, iPhone

Need to propose to someone? There’s an app for that. Brian X. Chen at Wired reports that coder Bryan Haggerty proposed to his girlfriend Jeannie Choe this week with an iPhone app of his own making — he sent her on a video scavenger hunt that marked points on a map drawing out the “<3″ symbol (which has a lot of sentimental meaning to the couple — he also gave her a necklace with the same thing on it), and then led her to a hilltop park, where he popped the question.
Unfortunately, Wired doesn’t tell us if she said yes, but it’s Valentine’s Day, so we’ll assume she did. The app must have been distributed ad-hoc, too, because we don’t see it on the App Store at all (not too surprising, considering that as cool as it is, it’s got some limited functionality). But congrats to Haggerty and Choe — if they run into any issues at the ceremony, there’s probably an app for that too.
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TUAWProposing with an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 14 Feb 2009 12:00:00 EST. Please see our terms for use of feeds.
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How to make an iPhone game
Filed under: Analysis / Opinion, Gaming, Developer, iPhone, iPod touch
The folks at Gogogic asked Twitter if they wanted to see how the company’s iPhone games were made, and since the answer was in the affirmative, we all get the benefit of looking into just how one iPhone developer put their game together.
It starts with a wiki; the company keeps a collaborative site of all the ideas they have for upcoming games, and if the decision is made to go ahead with an idea, that wiki page branches out into the planning documents behind the eventual app. Concepts are drafted in sketches, conversations, and outlines, and eventually they feel like they have the idea “fully developed,” at which point the game goes into a proposal pool, and then is eventually picked for production.
That begins with an animatic, as you can see above — before they ever write the first code line, they map out what will happen in certain game situations. It looks like they used Flash to put that together pretty easily, but you can see how well it shows off game design elements and how things should work during gameplay. After that, there’s nothing to it but to do it — the game is coded, art and sound elements are put together, and of course the usual run of playtesting and so on takes place (the company is going to show off how to test and publish games in a future post).
The game above turned out to be called Symbol6 (Hexago was a working title), and is in the App Store right now. Thanks to Gogogic for sharing a look behind their process — there are tons of developers working on apps at the moment, and it’s neat to see how someone else does it.
TUAWHow to make an iPhone game originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 11 Feb 2009 17:30:00 EST. Please see our terms for use of feeds.
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Apple releases 2009 proxy statement
Filed under: Apple Financial
Yesterday, Apple released a proxy statement detailing the financial compensation that executives enjoy as part of their participation on the board of directors.
Steve Jobs retained his $1 salary for 2008, but has over 5.5 million shares of Apple stock, which is worth over $500 million on paper. Jobs is worth about $5.7 billion, thanks largely to the fact that he’s Disney’s largest individual shareholder. Fidelity Investments continues to be Apple’s largest investor with over 46 million shares of stock.
There are four proposals for shareholders to vote on this time around:
- Proposal 1 asks to re-elect the board of directors, consisting of Steve Jobs, William Campbell, Millard Drexler, Al Gore, Andrea Jung, Arthur Levinson, Eric Schmidt, and Jerry York.
- Proposal 2 asks for more transparency surrounding Apple’s political contributions.
- Proposal 3 asks the company to adopt a statement supporting universal health care for everyone, and not just employees.
- Proposal 4 asks the company to release a report on corporate strategies surrounding climate change and greenhouse gas emissions before July.
The board of directors, perhaps not surprisingly, recommends approving the first proposal, and rejecting the other three.
The proxy statement is available from Apple’s Investor Relations website, and will not be mailed to shareholders unless requested.
[Via MacDailyNews.]
TUAWApple releases 2009 proxy statement originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 08 Jan 2009 15:15:00 EST. Please see our terms for use of feeds.
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