Inklet for Mac turns your trackpad into a graphics tablet
Tenone Design, makers of the Pogo Sketch and PogoStylus products for the Mac and iPhone, have released Inklet, an application for Mac OS X meant to turn a Mac portable’s trackpad into a graphics tablet. The application not only allows users to draw directly on a trackpad, it also utilizes Mac OS X’s built-in handwriting recognition engine. Additionally, the application can tell the difference between a palm and a Pogo Sketch tip, so resting a hand on the trackpad while drawing isn’t a problem.
Inklet is intended for use with the company’s Pogo Sketch stylus, but it also reportedly works with a finger as an input device. If you want pressure sensitivity, however, the Pogo Sketch stylus is needed. The application does require certain multitouch-enabled trackpads, such as the one built into the unibody MacBook/MacBook Pro and the newest white plastic MacBooks. The best way to figure out if your model is compatible is to download the free version of the application and give it a try.
There is no question that Inklet and a Pogo Sketch could replace a traditional graphics tablet for some users, such as those sold by Wacom, though serious graphic artists are still going to want full-featured solutions. The surface area of a MacBook’s trackpad just isn’t large enough for much graphic use and, if you look carefully, you will find that the tip of the Pogo Sketch isn’t very fine, making us wonder just how precise a user can get with it. That being said, if you are just looking to play with handwriting recognition, create a quick sketch, or sign the occasional document, you aren’t going to find anything cheaper.
The full version of Inklet will set you back $24.95, but you can get a Pogo Sketch bundled with it for $34.95. If you end up picking one up, let us know about your experience. It may not be the Apple tablet, but it also won’t cost you an arm and a leg.
FlexPod X2 Premium Car Mount System with Auto-Seek Signal Intensifying FM Transmitter & Charger for Apple iPhone 3G / 3GS / iPod / Touch / Nano / Classic – MAX-Stability DC Mounting Design and Hands Free iPhone Feature
- Superior Mount design combines 3 most important features in just one unit: holds, charges & plays Apple iPhone (3G, 3GS), iPod Nano (ALL gen), Touch (2nd gen, 3rd gen), Classic. This the MOST IMPROVED and MOST ADVANCED iPhone / iPod FM TRANSMITTER Available today! We’ve taken every flaw of other FM Transmitters and improved them with a superior car audio solution.
- iPhone specific feature: Hands-free calling ; Music automatically fades out when calls come in, enabling use of the iPhone Speakerphone, and resumes when the call is ended.
- FM Transmitting Base features Red LCD Screen and the best quality sound in today’s FM transmitter technology; The Auto-Seek Feature finds clear stations for you!; Bendable Flexible Neck makes it suitable for any holder position in your vehicle – SIDEWAYS OR UPRIGHT ; Stablilizing Rubber Washer AND Patented DC Barrel Grip will ensure the unit is stable in your DC Outlet when making sharp turns!
- Simple to use: plug into cigarette lighter adapter charge and play; NEW Convenient ON / OFF Toggle in an easy to reach spot so that you never have to remove your FlexPod X2; NEW Docking iPod Cradle provides a sleeker look and increased Stability; Front LCD Display for convenient tuning; 4 Adjustable FM Preset Channels which can be matched to Car FM Stereo Presets for Safe adjustments while driving !
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Product Description
The Accessory Power Go Groove Flexpod X2
Play, Charge, and Mount your IPHONE or IPOD ON THE GO!
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Play Music Through Your Car Speakers! Sound quality is SUPERIOR to most any FM Transmitter on the market. A well designed display and easy to use frequency finder, makes tuning into your Music simple!
Make and Receive Calls on your IPHONE Hands-… More >>
Passed through but not fully digested at AppleSecrets.com
App Developer Diary Part 1: Game On

This is the first installment of one journalist’s diary designing a game. It is a genuine, behind-the-scenes look at what it’s like to develop an app, from conception to release, for Apple’s iPhone.
This isn’t your regular developer diary. There’ll be no talk of code and classes, no discussion of the intricacy of integers or vileness of variables. In fact, before we begin my journey into game design, I’ll take a moment to set the scene.
Late last year, I hit the 3-year mark working at a big name mobile game publisher. My grand scheme, after graduating from college — studying for a degree in “Computer & Video Games” — was to take a job at an established game studio, learn my trade, garner some valuable industry experience and then go solo. Deep down, I wanted to make the kind of games that weren’t being made enough: Katamari Damacy, Rez, Jet Set Radio Future and Vib Ribbon.
I wasn’t exactly sure what going solo entailed, but I knew it involved me ploughing my own creative furrow. More importantly, after doing the full-time thing, I also knew that my solo endeavors wouldn’t involve a regular 9-to-5: I work best during night hours, while the city sleeps, like Batman, but with less scowling and cape swishing.
Fresh from college, when many of my peers were jobless, or asking their ‘clients’ if they wanted to supersize, or, worse still, working in QA for a game developer, I landed myself a producer role at a big-name mobile publisher. In just my first year as producer, I found myself working on projects for hit Hollywood movies and my favorite comic book characters.
A New Beginning
For three years I rolled around the company, shifting job titles and launching products, hoarding experience like a demented katamari. When the time came, though, I packed up my Mac mini — the only Apple device in the office — and moved on.
And here I am now, a freelancer, doing what I love — being a creative consultant, journalist, musician. Except that in the process of working for that game publisher, disillusionment set in. I still love playing and talking about games, but those three years sitting behind the wizard’s curtain utterly dissolved my passion for creating games.
Until last week, that is, when I was approached by an iPhone development studio to get involved with their latest project. The three-man team, located in Barcelona, the UK and Finland, had developed a game engine prototype for iPhone.
Breaking Out From the Mold
The dev team’s prototype takes a traditional bat-and-ball game and injects it with physics. They need me to introduce some depth to the game’s design, though, working on everything from the gameplay mechanic and fundamental rules to artwork and sound effects.
As a game concept, though, bat and ball is a dead donkey that has been flogged, with the bat, until only dust remains and then the dust has been flogged some more, just to be sure. And then somebody set fire to the dust. A quick search for Breakout on the App Store reveals a torrent of bat-and-ball games, all reiterating the same concept.
There are some exceptions, however. Paper Breaker takes the breakout concept back to the drawing board, literally. It’s got a hand-drawn aesthetic that, although it doesn’t introduce any notable new twists on the genre, still feels good to play.
Most of the clones aren’t as imaginative as Paper Breaker, though. They seem more like thinly veiled attempts to quickly cash in at the App Store before the bubble bursts. But I’ve got an idea, something that’s going to take the traditional bat-and-ball genre and twist it into something utterly new. Now I just need to convince those clever coders to make it.
Next time: Olly pitches the concept to the coders. Is it really a new twist to an old genre? And do the coders even like his idea? Find out in the next thrilling installment of TheAppleBlog’s App Developer Diary.
App Developer Diary Part 1: Game On

This is the first installment of one journalist’s diary designing a game. It is a genuine, behind-the-scenes look at what it’s like to develop an app, from conception to release, for Apple’s iPhone.
This isn’t your regular developer diary. There’ll be no talk of code and classes, no discussion of the intricacy of integers or vileness of variables. In fact, before we begin my journey into game design, I’ll take a moment to set the scene.
Late last year, I hit the 3-year mark working at a big name mobile game publisher. My grand scheme, after graduating from college — studying for a degree in “Computer & Video Games” — was to take a job at an established game studio, learn my trade, garner some valuable industry experience and then go solo. Deep down, I wanted to make the kind of games that weren’t being made enough: Katamari Damacy, Rez, Jet Set Radio Future and Vib Ribbon.
I wasn’t exactly sure what going solo entailed, but I knew it involved me ploughing my own creative furrow. More importantly, after doing the full-time thing, I also knew that my solo endeavors wouldn’t involve a regular 9-to-5: I work best during night hours, while the city sleeps, like Batman, but with less scowling and cape swishing.
Fresh from college, when many of my peers were jobless, or asking their ‘clients’ if they wanted to supersize, or, worse still, working in QA for a game developer, I landed myself a producer role at a big-name mobile publisher. In just my first year as producer, I found myself working on projects for hit Hollywood movies and my favorite comic book characters.
A New Beginning
For three years I rolled around the company, shifting job titles and launching products, hoarding experience like a demented katamari. When the time came, though, I packed up my Mac mini — the only Apple device in the office — and moved on.
And here I am now, a freelancer, doing what I love — being a creative consultant, journalist, musician. Except that in the process of working for that game publisher, disillusionment set in. I still love playing and talking about games, but those three years sitting behind the wizard’s curtain utterly dissolved my passion for creating games.
Until last week, that is, when I was approached by an iPhone development studio to get involved with their latest project. The three-man team, located in Barcelona, the UK and Finland, had developed a game engine prototype for iPhone.
Breaking Out From the Mold
The dev team’s prototype takes a traditional bat-and-ball game and injects it with physics. They need me to introduce some depth to the game’s design, though, working on everything from the gameplay mechanic and fundamental rules to artwork and sound effects.
As a game concept, though, bat and ball is a dead donkey that has been flogged, with the bat, until only dust remains and then the dust has been flogged some more, just to be sure. And then somebody set fire to the dust. A quick search for Breakout on the App Store reveals a torrent of bat-and-ball games, all reiterating the same concept.
There are some exceptions, however. Paper Breaker takes the breakout concept back to the drawing board, literally. It’s got a hand-drawn aesthetic that, although it doesn’t introduce any notable new twists on the genre, still feels good to play.
Most of the clones aren’t as imaginative as Paper Breaker, though. They seem more like thinly veiled attempts to quickly cash in at the App Store before the bubble bursts. But I’ve got an idea, something that’s going to take the traditional bat-and-ball genre and twist it into something utterly new. Now I just need to convince those clever coders to make it.
Next time: Olly pitches the concept to the coders. Is it really a new twist to an old genre? And do the coders even like his idea? Find out in the next thrilling installment of TheAppleBlog’s App Developer Diary.
Weekly App Store Picks: June 13, 2009

Your head might be spinning from the torrent of Apple happenings at WWDC this week, but fear not, I’ve got the cure: fresh picks from the App Store.
It’s been an exciting week for TheAppleBlog, with our correspondents posting live from WWDC in San Jose; we’ve been covering the event from all angles. Before we look at this week’s apps, let’s take a moment to summarize the latest Apple news.
We kicked off the week in style with Apple’s official keynote at WWDC. Behind the scenes we had Henry Balanon and David Koff with live reportage from the event. Streamed live to our WWDC coverage page, we hosted over 74,000 readers. If you missed it first time round, replay it here.
In an entirely unexpected turn of events, the 13″ MacBook has now gone professional. Indeed, the new 13″ MacBook Pro includes an SD card slot, up to 8GB of RAM, and a backlit keyboard as standard. Early adaptors of the 15″ Unibody MacBook Pro can join me in irking 13″ MacBook Pro owners by collectively running our greasy fingers down their glossy 13″ screens.
And, as if that wasn’t enough for us early adopters, the 15″ MacBook Pro has also been updated. In a nutshell, the update means more storage and improved battery life. Plus, the pretty much redundant ExpressCard slot has been replaced with a more useful SD card slot. Readers looking for an overview of the updated MacBook Pro line should head on over to Tom Reestman’s article.
Apple has also announced that Snow Leopard, the latest upgrade to their desktop OS, will be released this September. It’s fully 64-bit, features Exchange support, and is basically pretty wonderful, but the best thing about it isn’t the feature set, it’s the price: Current Leopard users will be able to upgrade for just $29. In the meantime, those looking for a quick software update hit should download the official release of Safari 4.
Then there’s the big news, the product announcement that I’ve been waiting months for: the iPhone 3G S. It’s exactly the same form factor except there’s more RAM, greater storage and — this is a big deal for me — a better camera. The iPhone 3G isn’t going anywhere yet, though; it’ll still be available, at least for a limited time, at the new price point of $99.
Just like the MacBook Pro family, it’s not only the iPhone hardware that has been updated, it’s the software, too. Apple is officially releasing iPhone OS 3.0 on June 17. There are tons of new features, more than I can mention here. Rest assured, though, that crowd-pleasers such as cut/copy/paste, MMS and shake to undo have been included in the update.
To celebrate the launch of the iPhone 3G S and OS 3.0, the folks at Polar Bear Farm have given us two promo codes for their latest app. The app is called Face Match; for a chance to win, simply leave a comment telling me why you’d like to use this face recognition tool for the iPhone.
Moving on to the picks, this week I’ve been looking at Photo Zen, Tumblr Gear, Swiss Maker and Spinal Tap.
PhotoZen (Free)
Until I bag myself a new iPhone 3G S, containing upgraded camera and integrated video-editing, my iPhone photography lineup consists of Quadcamera and Flickit. The idea is that since the camera on the iPhone 3G isn’t so hot, I want to take quick, fun shots and upload them efficiently, without having to sync and manage via iPhoto. PhotoZen captures this quick and fun photo-sharing ethos, allowing you to post your own images to a social bonsai tree, receiving images from strangers in return. Sweet, simple and free.
Tumblr Gear (Free)
I’m particularly interested in Tumblr Gear because it’s an alternative to Tumblr’s official iPhone app. That’s not to say I have a problem with the official app, quite the contrary; it’s great for posting new content whilst on the move. Rather than for creating new posts, Tumblr Gear was devised for browsing your dashboard and seeing what your friends have been posting. It’s optimized for the iPhone and efficient to use. For the avid user, this could be an essential app.
Swiss Maker (Free)
In reaction to the Swiss design style — stark typographic imagery featuring Helvetica — the Boston-based marketing agency Dirk+Weiss started a site: anyonecanswiss.com. Their clever site, now available as an iPhone app, lets you design a Swiss-style poster in seconds — just enter a few words and it does the tough job of changing the font to Helvetica and printing the text on a black background. Creative folk will appreciate the app for sure, those who don’t get the joke should download the app regardless — show it to your friends, they’ll think you’re erudite, topical and witty.
Spinal Tap (Free)
Around the release of their 1982 album, “Smell the Glove,” their music was described by one journalist as such, “This pretentious ponderous collection of religious rock psalms is enough to prompt the question, ‘What day did the Lord create Spinal Tap, and couldn’t he have rested on that day too?’” It doesn’t matter what the critics said though because Spinal Tap is back and they’re ready to rock. Alongside finally releasing “Saucy Jack,” the band has put out its very own iPhone app. The app is a hub of Tap-related information, there are new tracks to listen to, a Fan Wall for chatting with other listeners, brand-new videos, and even tweets. It’s good to have Spinal Tap back, both fans and those unfamiliar with the band should download the app immediately.
That’s all the picks for this week. I’ll be back in seven days with more news from the week and picks from the App Store.
In the meantime, what apps have you been using this week?
Weekly App Store Picks: June 13, 2009

Your head might be spinning from the torrent of Apple happenings at WWDC this week, but fear not, I’ve got the cure: fresh picks from the App Store.
It’s been an exciting week for TheAppleBlog, with our correspondents posting live from WWDC in San Jose; we’ve been covering the event from all angles. Before we look at this week’s apps, let’s take a moment to summarize the latest Apple news.
We kicked off the week in style with Apple’s official keynote at WWDC. Behind the scenes we had Henry Balanon and David Koff with live reportage from the event. Streamed live to our WWDC coverage page, we hosted over 74,000 readers. If you missed it first time round, replay it here.
In an entirely unexpected turn of events, the 13″ MacBook has now gone professional. Indeed, the new 13″ MacBook Pro includes an SD card slot, up to 8GB of RAM, and a backlit keyboard as standard. Early adaptors of the 15″ Unibody MacBook Pro can join me in irking 13″ MacBook Pro owners by collectively running our greasy fingers down their glossy 13″ screens.
And, as if that wasn’t enough for us early adopters, the 15″ MacBook Pro has also been updated. In a nutshell, the update means more storage and improved battery life. Plus, the pretty much redundant ExpressCard slot has been replaced with a more useful SD card slot. Readers looking for an overview of the updated MacBook Pro line should head on over to Tom Reestman’s article.
Apple has also announced that Snow Leopard, the latest upgrade to their desktop OS, will be released this September. It’s fully 64-bit, features Exchange support, and is basically pretty wonderful, but the best thing about it isn’t the feature set, it’s the price: Current Leopard users will be able to upgrade for just $29. In the meantime, those looking for a quick software update hit should download the official release of Safari 4.
Then there’s the big news, the product announcement that I’ve been waiting months for: the iPhone 3G S. It’s exactly the same form factor except there’s more RAM, greater storage and — this is a big deal for me — a better camera. The iPhone 3G isn’t going anywhere yet, though; it’ll still be available, at least for a limited time, at the new price point of $99.
Just like the MacBook Pro family, it’s not only the iPhone hardware that has been updated, it’s the software, too. Apple is officially releasing iPhone OS 3.0 on June 17. There are tons of new features, more than I can mention here. Rest assured, though, that crowd-pleasers such as cut/copy/paste, MMS and shake to undo have been included in the update.
To celebrate the launch of the iPhone 3G S and OS 3.0, the folks at Polar Bear Farm have given us two promo codes for their latest app. The app is called Face Match; for a chance to win, simply leave a comment telling me why you’d like to use this face recognition tool for the iPhone.
Moving on to the picks, this week I’ve been looking at Photo Zen, Tumblr Gear, Swiss Maker and Spinal Tap.
PhotoZen (Free)
Until I bag myself a new iPhone 3G S, containing upgraded camera and integrated video-editing, my iPhone photography lineup consists of Quadcamera and Flickit. The idea is that since the camera on the iPhone 3G isn’t so hot, I want to take quick, fun shots and upload them efficiently, without having to sync and manage via iPhoto. PhotoZen captures this quick and fun photo-sharing ethos, allowing you to post your own images to a social bonsai tree, receiving images from strangers in return. Sweet, simple and free.
Tumblr Gear (Free)
I’m particularly interested in Tumblr Gear because it’s an alternative to Tumblr’s official iPhone app. That’s not to say I have a problem with the official app, quite the contrary; it’s great for posting new content whilst on the move. Rather than for creating new posts, Tumblr Gear was devised for browsing your dashboard and seeing what your friends have been posting. It’s optimized for the iPhone and efficient to use. For the avid user, this could be an essential app.
Swiss Maker (Free)
In reaction to the Swiss design style — stark typographic imagery featuring Helvetica — the Boston-based marketing agency Dirk+Weiss started a site: anyonecanswiss.com. Their clever site, now available as an iPhone app, lets you design a Swiss-style poster in seconds — just enter a few words and it does the tough job of changing the font to Helvetica and printing the text on a black background. Creative folk will appreciate the app for sure, those who don’t get the joke should download the app regardless — show it to your friends, they’ll think you’re erudite, topical and witty.
Spinal Tap (Free)
Around the release of their 1982 album, “Smell the Glove,” their music was described by one journalist as such, “This pretentious ponderous collection of religious rock psalms is enough to prompt the question, ‘What day did the Lord create Spinal Tap, and couldn’t he have rested on that day too?’” It doesn’t matter what the critics said though because Spinal Tap is back and they’re ready to rock. Alongside finally releasing “Saucy Jack,” the band has put out its very own iPhone app. The app is a hub of Tap-related information, there are new tracks to listen to, a Fan Wall for chatting with other listeners, brand-new videos, and even tweets. It’s good to have Spinal Tap back, both fans and those unfamiliar with the band should download the app immediately.
That’s all the picks for this week. I’ll be back in seven days with more news from the week and picks from the App Store.
In the meantime, what apps have you been using this week?
New iPhone Icons Uncovered in SDK Beta 5

While they may not reveal revolutionary changes, some graphic elements found deep in the iPhone SDK beta 5 do add to the mounting pile of evidence indicating Apple is indeed planning an iPhone hardware update in the near future. The images in question are icons associated with “iPhone2,1″, which is internal Apple code for the next significant revision of the device.
The icons in question show three-quarter views of the new hardware, though if you compare them with the icons for the existing iPhone 3G, it becomes immediately apparent that little to no difference exists between the two. This could mean one of two things: Either the new iPhone will be the same, superficially, as its predecessor, or Apple is merely using placeholder icons in order to mislead inquisitive souls or just hasn’t had the graphics department create new icons yet.
Since Apple is fond of design refreshes, I’m betting these icons are just placeholders and not accurate representations of what the next-generation device will look like. If rumors prove to be true, the upcoming iPhone will have a rubberized backing and lose the mirrored frame for the faceplate, which would call for quite a different icon indeed.
Alternatively, the new icons could also accurately reflect changes that are upcoming, since they are very small, and subtle detail changes are hard to identify. As MacRumors rightly points out, the iPhone 3G’s icon was outed prior to the device’s release in a similar manner last year. I guess we’ll just have to squint really hard between now and June 8 and try to attach significance to minor differences in the icon images, as is standard among Apple-watchers.
RetroMacCast interviews Rob Janoff
Filed under: Analysis / Opinion, Cult of Mac, Podcasts, Apple, Apple History
The guys over at the RetroMacCast sent us a link to their latest episode, featuring an interview with none other than Rob Janoff, the designer of Apple’s old rainbow Mac logo. The interview starts a little less than halfway into the show, and it’s cool to hear a voice right out of Apple’s past.
They talk about the inception of the logo — how Apple came to Janoff’s firm and what they originally asked for in terms of a design. He actually had very little guidance when first creating the logo, and in fact hadn’t seen any of Apple’s branding or even heard of the company before he created the now-iconic image. He also talks about how lucky he was in choosing the image — he saw it as a pretty obvious choice to use a picture of fruit for a company named after said fruit, but like any great logo, there ended up being layers of meaning behind that apple bite (or byte, as he points out).
Nothing really earthshaking in the interview (he hasn’t had contact with Apple since, and even he says that the mythology behind the company has much more to do than just the familiar logo), but hey, if you’re hanging out today during Memorial Day and need something interesting to listen to while barbecuing, you can tune in and learn a little bit about Apple’s corporate history.
TUAWRetroMacCast interviews Rob Janoff originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 25 May 2009 15:00:00 EST. Please see our terms for use of feeds.
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Pixelmator 1.4.1 brings noise filter, Pixelmator Learning with it
Filed under: Desktops, Software
Our friends over at Pixelmator have released a new update, and while it’s not quite as big as their point versions, it does add a few new features and a nice online guide to the program. The main new feature in-app is a noise filter that allows users to add random specks and pixels to an image, creating a little more realism and mess to whatever shapes they’re working on. But the bigger addition is out-of-app: they’ve created an online Learning database with tutorials, tips, and lessons on how to make the most of the image-editing app. There’s actually quite a bit of stuff there now, from text and video tutorials to even third-party tutorials submitted by users. If you are interested in learning more about how to use Pixelmator, definitely give it a look. They’ve also updated the user manual, too, so if you haven’t seen that in a while, that’s worth checking out as well.
There are also a few performance updates and bugfixes — here’s the list if you want to check it for something you’re interested in. I still don’t see my personal issue on there: it seems like whenever I switch between the Spaces on my Mac that hold iTunes and Pixelmator, the OS doesn’t want to stay put — it keeps jumping back to the iTunes Space while I’m trying to work on Pixelmator. Of course that might be an iTunes issue, but hopefully the Pixelmator team is looking into it.
Other than that, it’s still a great app for editing and resizing images, and at $59, is definitely cheaper and simpler than investing in a big Photoshop suite. The 1.4.1 update will show up automatically for current users, and the app can be downloaded as a free trial from their site.
TUAWPixelmator 1.4.1 brings noise filter, Pixelmator Learning with it originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 22 Apr 2009 09:00:00 EST. Please see our terms for use of feeds.
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Update your ancient Quark on the cheap
Oh, QuarkXPress. My fondest Mac memories are tied in with you. It was one of the first programs I ever learned on the Mac. It was also the most frustrating piece of design software ever — guaranteed to crash the computer at least once an hour, and don’t even think about using the Auto Backup feature on the early versions. I learned Quark back in version 3.1.1 and cursed its existence through the next decade … until Quark 7. It did something that it had never done before — not crash on my Mac. It was a stable piece of software and while definitely not my preferred design software, it doesn’t make me want to cry in a corner if I have to use it.
Quark Inc. is offering to upgrade any version of QuarkXPress - going back to version 3 - to the latest version (8.0.2) for a single upgrade price of € 399/£ 279/$299.
- So what if you don’t have a serial number? Let Quark know. They have a database of serial numbers and will do their best to find the missing serial number so you can upgrade. Same if you never registered your license to begin with. Quark will also accept a fax or scan of the original installation CD, disks, or receipts as proof of purchase.
And if you happen to have a licensed copy of Quark for Windows, you can still upgrade to version 8 since the upgrade will let you utilize the software on either Mac or Windows.
QuarkXPress 8.0.2 requires OS X 10.4 or higher, G5 PowerPC or Intel processor, 1GB of RAM and 1GB of hard disk space.
TUAWUpdate your ancient Quark on the cheap originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 13 Apr 2009 15:30:00 EST. Please see our terms for use of feeds.
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